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  #11  
Old 02-14-2016, 09:57 PM
Ketzerei84
Fire Beetle
 
Join Date: Jun 2014
Location: Norrath
Posts: 15
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1) Instanced old-school raids. everything from naggy and vox and phinny on up. Using the gates of discord /dz type instancing

2) Retuned raid content - for 12-18 players as server populations tend to be low, but an active dev team could respond to rising population by retuning raids for larger groups if needed.

3) TLP-type progression. Start it in classic, release stuff based on a server(read forum?) vote minimum 3 months after each 'launch'

4) Open race/class combos(sortof) e.g. open up ALL evil/good classes to ALL 'neutral' races(because half elf SK ftw)

5) Start the game with race/class combos in. Sure it's classic, but iksar, vah shir, froggies, beastlords and berserkers are getting added later on. Incorporate them from the start.

6) Retuned epics. Some epic quests were far too easy(cough rogue), some were hell on wheels(cough SK). Some are imbalanced(BST/Ber) compared to their counterparts.
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