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Old 02-17-2016, 03:32 PM
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Uleat
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https://github.com/EQEmu/Server/blob.../bot.cpp#L9722


Make sure that the rule you are changing in the database is named 'Bots:SpawnLimit' exactly - no deviations in spelling.

Quote:
"Bots:QuestableSpells", Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
"Bots:CreationLimit", Number of bots that each account can create
"Bots:SpawnLimit", Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid
"Bots:ManaRegen", Adjust mana regen for bots, 1 is fast and higher numbers slow it down 3 is about the same as players.
"Bots:QuestableSpawnLimit", Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
"Bots:GroupBuffing", Bots will cast single target buffs as group buffs, default is false for single. Does not make single target buffs work for MGB.
"Bots:FinishBuffing", Allow for buffs to complete even if the bot caster is out of mana. Only affects buffing out of combat.
"Bots:AAExpansion", The expansion through which bots will obtain AAs

The `ruleset_id` also plays a role in this..though, I can never figure out which one is supposed to be active...


Code:
SELECT * FROM `rule_sets` LIMIT 1;
..returns "3", "merc_test" for me...

(Is this why rulesets are so hard to deal with?)
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