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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 03-29-2016, 12:00 AM
infiniteclouds
Fire Beetle
 
Join Date: Dec 2012
Posts: 2
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I just read your first post (I accidently started reading on your 2nd) and I am confused because what I've experienced is completely contrary to your example. Your server must be working with very different ranges too since you're maxed at 1450, before any modifiers.

What are the faction ranges for Scowls, Threateningly, Dubious, etc set to on the server you set up?

On live if you were -800 to CoV (-250 base, -150 Warrior, -400 Ogre) you would cap at 1200 faction, which would fall in the Ally range.
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  #2  
Old 03-29-2016, 08:04 AM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
Posts: 50
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Odd. I'm using unmodified code from the Git Repo. Servers been running for probabaly 2 months. Yesterday I even re-cloned my source folder, just to make sure I had everything at the most current, and re-compiled the code base. I verified that the ranges haven't been adjusted.

1101+ Ally
701 to 1100 Warmly
401 to 700 Kindly
101 to 400 Amiable
0 to 100 Indifferently
-100 to -1 Apprehensively
-700 to -101 Dubiously
-999 to -701 Threateningly
-1000 Ready to Attack

Claws of Veeshan has a base -250
Ogre Mod -150 Effective Faction -400
Cazic-Thule Mod -250 Effective Faction -500
Karana Mod -250 Effective Faction -500
(Only listed the Mods that affect this example group)

Coldain has a base -100
Ogre Mod -250 Effective Faction -350
Cazic-Thule Mod -350 Effective Faction -450
(Only listed the Mods that affect this example group)

Everyone in the DB has 1450 CoV, and 1300 Coldain.
Everyone reports faction can't possibly get better.
Ogre Warrior (Agnostic) - Warmly CoV, Warmly Coldain
Dark Elf Cleric (Inny) - Ally CoV, Ally Coldain
Half-Elf Bard (Agnostic) - Ally CoV, Ally Coldain
Dark Elf Enchanter (Agnostic), Ally CoV, Ally Coldain
Halfling Druid (Karana) - Warmly CoV, Ally Coldain
Iksar Monk (Cazic-Thule) - Warmly CoV, Warmly Coldain

Essentially it looks like they are earning up to some cap based of faction, and then the Effective Faction is skimmed off the top after the fact. Problem is, at least for the Velious factions where Ally is required to complete HoT quests, and armor turn-ins. That would mean, a sizable chunk of the player base wouldn't be able to complete quests. I seam to recall having Ogre Warriors on live be able to complete skyshrine and halls of testing quests.
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  #3  
Old 03-29-2016, 06:37 PM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
Posts: 50
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Sorry for the post spam on this, but wanted to add one more thing.

I have an 86 Iksar Monk (Cazic-Thule) on live, so went to Kael and spent an hour and a half murdering the entire place until my CoV could not possibly get any better.

Ran over to Skyshrine and con'd the entry Velium Sentry's and a couple of the drakes that float around and get "Regards you as an ally". On Emu, this would have reported as Warmly given the same conditions. (ie. Iksar Monk of CT, with max CoV faction).

Just a little further information on the problem.

Post Count++
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  #4  
Old 06-13-2016, 12:07 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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I'll spend some time reviewing what everyone has said and reply with my feelings on this. I did the faction changes some time ago, it will take me a bit to get back up to speed and reply intelligently.

In the meantime, review this http://wiki.eqemulator.org/p?Faction_Overview. I haven't processed all of what you guys are saying yet, but I will address it and we'll come to a resolution.
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  #5  
Old 06-13-2016, 12:19 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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Quote:
Originally Posted by noudess View Post
I'll spend some time reviewing what everyone has said and reply with my feelings on this. I did the faction changes some time ago, it will take me a bit to get back up to speed and reply intelligently.

In the meantime, review this http://wiki.eqemulator.org/p?Faction_Overview. I haven't processed all of what you guys are saying yet, but I will address it and we'll come to a resolution.
Gory did some experimenting on the peq forums. He tested with the bone chip quest and no matter the starting faction always got +/-2000 hits. He did some more tests to verify that the ranges are at least still the same distance between each other (which indicates the faction values are still the same as the ones that can be dumped from older clients)
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  #6  
Old 06-13-2016, 12:33 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Can you run the stored procedure pointed to by the wiki I linked for the character in question? Post the resulting table and we can discuss what to do.

Quote:
Originally Posted by AsmoTiC View Post
Odd. I'm using unmodified code from the Git Repo. Servers been running for probabaly 2 months. Yesterday I even re-cloned my source folder, just to make sure I had everything at the most current, and re-compiled the code base. I verified that the ranges haven't been adjusted.

1101+ Ally
701 to 1100 Warmly
401 to 700 Kindly
101 to 400 Amiable
0 to 100 Indifferently
-100 to -1 Apprehensively
-700 to -101 Dubiously
-999 to -701 Threateningly
-1000 Ready to Attack

Claws of Veeshan has a base -250
Ogre Mod -150 Effective Faction -400
Cazic-Thule Mod -250 Effective Faction -500
Karana Mod -250 Effective Faction -500
(Only listed the Mods that affect this example group)

Coldain has a base -100
Ogre Mod -250 Effective Faction -350
Cazic-Thule Mod -350 Effective Faction -450
(Only listed the Mods that affect this example group)

Everyone in the DB has 1450 CoV, and 1300 Coldain.
Everyone reports faction can't possibly get better.
Ogre Warrior (Agnostic) - Warmly CoV, Warmly Coldain
Dark Elf Cleric (Inny) - Ally CoV, Ally Coldain
Half-Elf Bard (Agnostic) - Ally CoV, Ally Coldain
Dark Elf Enchanter (Agnostic), Ally CoV, Ally Coldain
Halfling Druid (Karana) - Warmly CoV, Ally Coldain
Iksar Monk (Cazic-Thule) - Warmly CoV, Warmly Coldain

Essentially it looks like they are earning up to some cap based of faction, and then the Effective Faction is skimmed off the top after the fact. Problem is, at least for the Velious factions where Ally is required to complete HoT quests, and armor turn-ins. That would mean, a sizable chunk of the player base wouldn't be able to complete quests. I seam to recall having Ogre Warriors on live be able to complete skyshrine and halls of testing quests.
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  #7  
Old 06-13-2016, 03:06 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Min/Max personal faction changed to -2000/2000 and in the baseline now.
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