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Old 05-15-2016, 05:07 PM
Durge
Sarnak
 
Join Date: Jan 2010
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While I was one of the few people who did the crafting, I do agree that a majority of players don't want to do it heh. Since you're removing AA, are you going to focus a lot on revamping the combat abilities for melee classes?
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Old 05-15-2016, 05:43 PM
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Drakiyth
Dragon
 
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Quote:
Originally Posted by Durge View Post
While I was one of the few people who did the crafting, I do agree that a majority of players don't want to do it heh. Since you're removing AA, are you going to focus a lot on revamping the combat abilities for melee classes?
A large majority of dps will be path related for melee classes. Clickies, buffs that are granted etc will get them up there with other dps. On top of it, the Augments with Affixes will have ways to make them better too. I can imagine Haste Augments are going to be very sought after. As far as multiple attacks and things that come with AAs: It depends on the path role and gear upgrade.

Example would be: Warrior Pet-Less DPS path gets a helmet quest from a raid. The helmet adds a buff that increases his attacks by 2 more (AA) and some other kind of buff. I need to be careful though with a lot of this because things can get really unbalanced quickly. (reason I am taking out AAs completely) I imagine there will be path updates frequently. I plan to parse things however and get them as close as possible on single target.
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