Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-19-2016, 11:57 AM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

I've noticed "progression" servers setting things up to unlock content for the whole server.
I'm sure a lot of people enjoy that, but it's not my own personal preference. I do like the
mechanics of progressing your own character with zone levels, quests, etc., such as the
grind of getting flagged for potime and other zones. I used to think EQ Live had gotten too
silly long ago, but I logged on an old toon with that F2P and they have just got stupid in a
ridiculous way.
Reply With Quote
  #2  
Old 05-19-2016, 01:55 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Quote:
Originally Posted by DanCanDo View Post
I've noticed "progression" servers setting things up to unlock content for the whole server.
I'm sure a lot of people enjoy that, but it's not my own personal preference. I do like the
mechanics of progressing your own character with zone levels, quests, etc., such as the
grind of getting flagged for potime and other zones. I used to think EQ Live had gotten too
silly long ago, but I logged on an old toon with that F2P and they have just got stupid in a
ridiculous way.
I used progression tied to account on my old server. That way catching up an alt was fairly simple.
Reply With Quote
  #3  
Old 05-20-2016, 06:09 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

Years ago we used account/guild based flagging on Nagafen's lair.

This isn't "Just unlock it for yourself".

This is "Unlock it for the entire server."

Most of the other races are well hidden in their home cities, which aren't the same zone connections.

But custom is custom.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #4  
Old 05-23-2016, 02:10 PM
JimB_1958
Sarnak
 
Join Date: Mar 2013
Location: Springfield MO
Posts: 66
Default

I consider myself both a player and an owner.

I was a player on Emu's for close to 5 years before I ever tried owning and Developing my own Server.

My first attempt was pretty much a complete Custom job and I was clueless about what people wanted. I just made the server something that I thought was fun and would play myself. I closed it after a couple of months with less than 5 population.

I went back to playing for a couple years and then got recruited to dev on Leetsauce in Feb of 2015.

It's a different kind of server. It gets some criticism for it's "Wide Open" style that allows people to get to max level fast. But, the vast HUGE amount of content available after max level keeps people interested and coming back. This is the Key to a good population IMO. Plenty of Content and some Unique features.

We have averaged 25-35 players pretty steady since October 2015 or so. Not the Huge numbers that some of the Legends Servers boast, but still in the top half of Preferred Servers.
__________________
"We are all on the same team, and I think not enough people realize this."
- Leetsauce
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:14 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3