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  #1  
Old 07-06-2016, 05:33 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
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Be advised that Highpass is going to hold you up on newer clients. It's hard-coded to use highpasshold instead of highpass. So if you're going with a modern client, you're going to have to use the new version of at least that zone.
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  #2  
Old 07-06-2016, 06:15 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by N0ctrnl View Post
Be advised that Highpass is going to hold you up on newer clients. It's hard-coded to use highpasshold instead of highpass. So if you're going with a modern client, you're going to have to use the new version of at least that zone.
OP might already know this but!

For other zones, as far as the client goes: newer zones are usually in .eqg files while classic zones are in .s3d files. When the client wants to load "lavastorm", for instance, it first looks for "lavastorm.eqg" to load; if it doesn't find it, it'll load "lavastorm.s3d" instead.

So for newer clients, it should be enough to tell your users to rename or remove the .eqg zone file (or give them a patching program to do it automatically), provided they do have the corresponding .s3d file.

I can't remember if renaming highpass.s3d (and its internal highpass.wld file) to highpasshold.s3d works... Never really looked at the newest clients, though.
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  #3  
Old 07-11-2016, 08:02 PM
superemu
Sarnak
 
Join Date: May 2014
Posts: 79
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I have tried renaming the highpass* files to highpasshold*, and I cant get it to work. Whenever I zone into highpasshold, i get stuck at loc 0 0 0 and cant move and can see nothing but empty sky all around and various objects and npcs at various distances from me. I changed the zone record for zone 5, highpass to zone 407, highpasshold, and also renamed the server map files from highpass to highpasshold. As far as I can tell, that's all I should need to do. Yes I will have to make sure other data records get fixed like paths, spawns, objects, etc., but i simply cannot get a character to zone in properly. I can't figure out the problem.

I was able to get the zone to run properly by copying in the original highpass files and leaving them named as highpass, and using a binary editor to actually change the zone name in the eqgame.exe file from highpasshold to highpass by overwriting the last four characters with zeros. But I hate that solution. I don't want to have to change the exe.

I just don't know why the zone wont load with the highpass files renamed to highpasshold.
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