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Old 07-19-2016, 11:54 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
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Quote:
Originally Posted by ghanja View Post
Give an example of your code using the subroutine. Are the X, Y and Z valid for the NPC? You mention you just copied an existing script to another zone/npc, which is why I ask.
At the time I created the npc's for this zone I literally took a character and stood on a spot then used #loc to get the correct coordinates for the spawn.
This is an example of that last script I tried in perl. I have tried the plugin with varying z and los values as well as letting it use default values like this plugin::RandomRoam(500, 500);

Code:
my $random=int(rand(100)+1);

sub EVENT_SPAWN {
        quest::settimer("roam", $random);
}

sub EVENT_TIMER {
	if($timer eq "roam") {
	plugin::RandomRoam(500, 500, 100, 25);
	}
}

sub EVENT_DEATH {
     quest::stoptimer("roam");
}

Quote:
You need to make sure that you have map files for the zone otherwise it simply won't work.

What version of the plugin are you using too? Are you using the updated plugins from the eqemu_update.pl script?
I am using the updated plugins from the eqmu_update.pl script. I have valid map files as far as I know. I can combat in the zone and have los to many of the npc's in the zone.
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