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  #12  
Old 09-17-2016, 02:26 AM
RetroEQ
Fire Beetle
 
Join Date: Sep 2016
Location: us
Posts: 5
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Quote:
Originally Posted by blackdragonsdg View Post
I know how to make minor changes to the source code but I usually get in over my head really quickly. You can use Visual Studio to edit the source and compile your own binaries. Not sure what the most commonly used version is atm. The database can be altered through command line or with something along the lines of Navicat or HeidiSQL.

Visual Studio - https://www.visualstudio.com/en-us/n...munity-vs.aspx

Source Code - https://github.com/EQEmu/Server/

Most recent database - edit.peqtgc.com/weekly/peq_beta.zip
Ohh sexy . Looks like we have our work cut out for us though, tough stuff, but at least we can edit and recompile! That is really amazing. Yup using heidi right now on the database and am doing some major work retweaking spawn times lol. Tough thing to do with 150,000 lines to work with. Never had to give my processor a break before! I can only "find and replace" 3,000 lines at a time before it seems my processor's memory cache fills up and it slows to a crawl so I have to exit heidi and reenter and it is back up to speed.

Quote:
Originally Posted by DanCanDo View Post
The wiki helps with some things :

http://wiki.eqemulator.org/p?Main
Will search there first next time appreciate it
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