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  #1  
Old 09-27-2016, 10:41 AM
Maze_EQ
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Quote:
Originally Posted by ChaosSlayerZ View Post
I hate twinks.
But NO DROP is bad for economy and for gear grind.
Ever been in situation when mob drops 3-5 pieces of great gear and they all from classes that are NOT present in your group/raid ?
NO DROP makes its impossible to trade it for something you could use.

BUT, REQUIRED LEVEL is a good option.No more lev 5 twinks in planar armor

Another good thing for economy are ATTUNEABLE items. This will prevent good gear continuously being passed down from player to player diminishing its value as more and more added to the world. It also will prevent devaluing of trade skills. (Back on LIVE in 2004 already, all tradeskills under skill of like 300 were useless, because you could buy better items from players for just a few plat. )

On Nagafen's Lair we added Bind on pickup with an option to unattune the item for a cash price.

This was pretty cool seeing as it prevents twinking to a degree except for those who actually can afford it.

That being said, our raid zones were level-locked to prevent a noob from entering and getting all the phats.
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  #2  
Old 09-27-2016, 12:35 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Maze_EQ View Post

That being said, our raid zones were level-locked to prevent a noob from entering and getting all the phats.
another good point. I remember back on live even NO DROp tag wasn't enough to stop a twink - people were selling loot rights on high end Shadow Knight Sword of Pain and Bard Rapier in high end Velious dungeons (was it Velketor? or CC?) and getting them for their twinks, because they didn't had required level on them.
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Old 09-27-2016, 12:56 PM
gravystain
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Join Date: Sep 2016
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My thought to combat this would be to simply have a rule set put in place. If your group kills a mob, its your groups loot. If your guild kills a raid mob, its your guilds loot. Anything outside of that is FFA. If someone wants to sell raid loot to a buyer, I'd encourage 10 other people to go try to pick themselves up some nice raid loot. This should create a lot of risk for buyers and hopefully destroy any market for such transactions.
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Old 09-28-2016, 01:26 AM
NostalgiaEQ
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Quote:
Originally Posted by gravystain View Post
My thought to combat this would be to simply have a rule set put in place. If your group kills a mob, its your groups loot. If your guild kills a raid mob, its your guilds loot. Anything outside of that is FFA. If someone wants to sell raid loot to a buyer, I'd encourage 10 other people to go try to pick themselves up some nice raid loot. This should create a lot of risk for buyers and hopefully destroy any market for such transactions.
I'm not quite geting this, how can you set rules like that? You could have them written but unless you can set them into the server its no good. The only way to totally mitigate it while keeping things not level restricted is to make every drop FFA. I don't think there is a way to mandate that only group or guild can loot corpses even if you could a twink could just be sitting in group. I think the real answer is FFA looting but that could cause lots of openings for griefing, someone following you around and ninja looting your corpses. Basically then I feel like I would need to open up pvp as another check and balance.
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