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Old 10-09-2016, 07:12 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I was thinking about that code snippet last night and you may have issues with a person looting their own corpse.

Let me know if that is the case..we can just encapsulate those three checks inside a parent one.


EDIT: Something like:
Code:
	if(client && item) {
		if (!client->GetGM() && (!IsPlayerCorpse() || (IsPlayerCorpse() && (char_id != client->CharacterID())))) {
			if (item->ReqLevel && (item->ReqLevel > client->GetLevel()))
				continue;
			if (item->Races && (item->Races & ~GetPlayerRaceBit(client->GetRace())))
				continue;
			if (item->Classes && (item->Classes & ~GetPlayerClassBit(GetPlayerClassValue(client->GetClass()))))
				continue;
		}
	
		ItemInst* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
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Last edited by Uleat; 10-11-2016 at 07:53 PM.. Reason: It happens... (changed for future reference)
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