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Old 10-27-2016, 02:11 PM
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Akkadius
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Quote:
Originally Posted by Shiny151 View Post
The disadvantage to dynamic zones is this:

If you have a named mob you want to kill that has a minimum chance to spawn every four hours that also has a placeholder with a zone shutdown delay of one hour, you could essentially check the zone every hour in the hopes that the named is up without having to kill the placeholder. Granted, the zone has very little foot traffic to prevent the zone from staying open/active.

With a static zone, let's say the placeholder is up. It will STAY up indefinitely until someone kills it. Thus not allowing lazy players to cycle-check the zone.

The solution? You'd want the dynamic zone shutdown delay to match or exceed the longest timed mob that has a placeholder in the zone in order to behave more static and live-like. I know it was an example, but an hour shutdown delay won't always do it for the crafty loot-seeker. Which basically means you'll need a custom shutdown delay for every zone you don't want this happening in.
Not really a disadvantage of shutdown delay functionality itself than it is configuration of your own server
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Old 10-27-2016, 04:26 PM
NostalgiaEQ
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Originally Posted by Akkadius View Post
Not really a disadvantage of shutdown delay functionality itself than it is configuration of your own server
That's very cryptic but what I think your saying is a server should be designed to not have unused zones. But with a live like or classic like server this could be a problem. Also it isn't very classy when you zone into a place with a boat and the boat is always waiting at the dock. For me I feel a good solution is dynamic zones and an 8 hr blanket zone reset time which should prevent any mob cycling but would still have the boat issue. I'll survive.
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Old 10-27-2016, 04:27 PM
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Apparently no one read or understood anything I said in my first post about how dynamics operate with a delayed shutdown.
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