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  #1  
Old 10-31-2016, 02:08 PM
kokey98
Hill Giant
 
Join Date: Dec 2012
Location: terra firma
Posts: 131
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Quote:
Originally Posted by ghanja View Post
LOL, both you and kokey can suck a grammatical dick. It was not pointing out grammar, or lack thereof. It was just, nearly impossible to read without getting lost and I was genuinely interested in knowing about a new server.

Sorry cuties. I would've responded faster, but, was out of town.
actually it was less about grammar and more about hypocrisy.

the whole rock and a glass house thing....
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  #2  
Old 10-31-2016, 07:15 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Quote:
Originally Posted by kokey98 View Post
actually it was less about grammar and more about hypocrisy.

the whole rock and a glass house thing....
Let me guess. One of those easily offended liberals? I look forward to reading your contributions. Hypocrisy is that, you can still suck it. Toodles sweet cheeks.
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  #3  
Old 11-02-2016, 03:15 PM
Azrealvect
Sarnak
 
Join Date: May 2011
Posts: 53
Default Just to add

Just to add my 2 cents into this. I have been working on my server for about a year now off and on by myself. I have completely redone about a dozen zones with new mobs and loot, written out lots of quest (on paper) and developed a story line that is easy to follow but still very in depth. The server is scaled for a small population. However I still have a very very long time before it is to a point where I feel it is playable. I do this by myself because after running 2 servers I found that if you want your vision to come through the way you want it you have to work alone. Not saying do everything yourself. There are tons of wonderful people here that are willing to help if you need advice or dont know the best way to code something. My advise is to at least have a skeleton laid out, or a narrative that goes in depth of what is happening with each zone, each mob once you have that then its much easier to seek help and still retain your original project.
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