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Old 01-10-2018, 04:36 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Even in no drop environment - people can still sell/camp loot and sell it off the corpses.
Alternatively - there will be ton of freebies, when low levels/alts/twinks get raid loot because no one needs it.

IMHO, req levels on all gear is the only way to insure no twinking, but most items should still be tradeable, other than say raid loot.
And to encourage people to get it yourself - gear has be to reasonably obtainable - which wasn't the case with original EQ. In pre-Kunark any stat gear was ridiculously rare. The worst part was that on one hand gear was hard to come by, while at the same time some items were ridiculously powerful. For example GBS, effectively raid quality loot was dropped by lev 16 npc. So in early days EQ you were either - super lucky or super naked, with no middle ground, and that's why it was MORE efficient to farm plat and buy it, rather than "get it yourself".
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Old 01-10-2018, 12:41 PM
Maze_EQ
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I implemented Bind on Pickup/ Deattuning.

It creates a system where loot can be picked up by a bank char and people pay plat or currency to deattune it.

by I, I mean Secrets, and by Secrets, I mean bae.

If I ever do another server I may implement a system where your loot is virtual so it doesn't take up bank space.

Say, if kill Mob X and it drops Item Y, you get a flag that basically says you now have (1) Froglok Bonecaster Robe, you can either summon it yourself, or be transferred to anyone for a certain price, all while every item remains no drop.
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