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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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Old 02-05-2018, 06:39 PM
Turmoiltoad
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Join Date: Apr 2013
Posts: 27
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Just to be clear on one point as well:

"Pathing" is not the same thing as "WP Grid".

Probably the easiest way to think of it, is that "pathing" takes place when you smack a mob and run away. PATHING makes the NPC -not- run through walls (assuming you've set up the nodes properly).

Waypoints are the route that a mob will follow as it wanders around (IE without aggro). Waypoints are what allow you to get a mob to walk from point A to point B and back (or a large variety of other patterns).

There are a bunch of #path commands available to you in game to generate pathing nodes. You probably don't need pathing in Nektulos since you should likely always have Line of Sight...which makes me think what you're looking for are waypoint grids. There are a number of commands available to you in game to create and assign waypoint grids, most notably #wpadd (add a waypoint to the targeted NPC's grid) and #wpinfo (reveal information about the NPC's grid).
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Old 02-07-2018, 10:32 PM
minijag
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Join Date: Dec 2009
Posts: 10
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The fix for this is building a new nektulos.map file with the old zone geometry using one of the zone utilties. You need to find a classic nektulos.s3d zone file to do this (afaik).
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