Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-25-2018, 02:57 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

I just now found my old source hackery from a lonnnng time ago. GAME ON!
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
Reply With Quote
  #2  
Old 02-25-2018, 09:34 PM
kokey98
Hill Giant
 
Join Date: Dec 2012
Location: terra firma
Posts: 131
Default

there's all sorts of stuff in the db you can use to make the bots act differently. priority of the spell etc.. even which spells they cast at which levels.

there's some info on wiki about the abbreviations you'll see. i dont have the right link but https://github.com/EQEmu/Server/wiki...asting_chances has the abbrevations to search for. all to do with healer/buffer etc or combat/non combat situations.

there are new min/max hp columns for spells,.. not sure if it's the target or caster? assume target. db must be updated to that point too, of course.

i have no idea if heal rotations work or not.. i could add memebers and this and that but i never really tried to use it yet.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:04 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3