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Old 09-29-2018, 01:54 AM
Andvari
Fire Beetle
 
Join Date: Jul 2011
Posts: 4
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Quote:
Originally Posted by c0ncrete View Post
You probably want to add some logic for specialization (skills 43-47) as shown below, due to the fact that a caster is only ever supposed to go above 50 in one school of spells.
Thanks for this! For those that come here from Google, as I did, here's my translation of this into lua. I've never written so much as a "hello world" in perl, so I did my best to understand what you wrote. I've also never written a "hello world" in lua for that matter; but I skipped straight to this, ha. If anybody wants to optimize this, have at it.

GitHub for syntax highlighting

Code:
function event_level_up(e)

	-- All skills except caster specializations
	local skills = { 0,  1,  2,  3,  4,  5,  6,  7,  8,  9,
			10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
			20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
			30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
			40, 41, 42,                     48, 49,
			50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
			60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
			70, 71, 72, 73, 74, 75, 76 };

	-- Determine max possible skill and assign it at each level up
	for k,v in ipairs(skills) do
		local max_skill = e.self:MaxSkill(v);
		local raw_skill = e.self:GetRawSkill(v);
		local can_have = e.self:CanHaveSkill(v);
		if ( max_skill > 0 and raw_skill < max_skill and can_have ) then 
			e.self:SetSkill(v, max_skill);
		end
	end

	-- Determine if client is a caster and can specialize
	if ( e.self:CanHaveSkill(43) ) then

		-- Specialization skills
		local special = { 43, 44, 45, 46, 47 };
		-- Create tables of raw skills and max skills
		local raw_skills = {};
		local max_skills = {};
		for k,v in ipairs(special) do
			raw_skills[k] = e.self:GetRawSkill(v);
			max_skills[k] = e.self:MaxSkill(v);
		end

		-- Check each specialization and determine what to do
		for k,v in ipairs(special) do
			if ( raw_skills[k] == 50 ) then
				-- do nothing
			elseif ( raw_skills[k] > 50 and raw_skills[k] < max_skills[k] ) then
				e.self:SetSkill(v, max_skills[k]);
			elseif ( raw_skills[k] < 50 and raw_skills[k] < max_skills[k] ) then
				if ( max_skills[k] <= 50 ) then
					e.self:SetSkill(v, max_skills[k]);
				else
					e.self:SetSkill(v, 50);
				end
			end
		end
	end

	-- Scribe all spells up to current level
	eq.scribe_spells(e.self:GetLevel());

	-- Train all disciplines up to current level
	eq.train_discs(e.self:GetLevel());
end
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