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  #1  
Old 12-05-2018, 09:07 PM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 132
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You can add other abilities. For example I have a server where I made sk get all skills a monk gets at the monks level. I typically add or remove skills by saving the skills table as a SQL file, then use Excel to mass create the format.. (can see format by viewing the SQL file, then I paste the new numbers over the old... Delete my skills table and source the SQL file back in.... Probably is easier way but that's my way.

You can add classes to client at selection.. many servers do... But I don't know how.

My lazy way to do this was make a npc named Race_Changer, Class_Changer and Deity_Changer and used other quests to figure out how to make it so they could change the character... For example say ogre to race_changer and you DC and are now an ogre when you come back in.

If it's possible, I have never figured out how to give Mana to a class without it, so warrior could never cast or mem a spell.

You can modify a lot.. best advice I could give would be Google EQ emu followed by what your trying to do and see if you find a solution or something leading you to what your trying to accomplish. I have spent hours changing things only to later find a way to mass update in like 8 words in heidisql..( Changed all spells to be useable by all classes... And made the level for all classes to be the lowest value listed for any class.. so lvl 1 necro pet would be usable at lvl 1 not 9 even as a SK)
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  #2  
Old 12-06-2018, 03:59 PM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 56
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Quote:
Originally Posted by phantomghost View Post
If it's possible, I have never figured out how to give Mana to a class without it, so warrior could never cast or mem a spell.
Interesting, so I guess the best way to create a hybrid is to start with a class that at minimum has a mana pool.

Hmmm... I wonder if the AC and mitigation is hardwired to the class as well. In other words, could a SK be given the same AC/mitigation that a Warrior has by default? I suppose if not, you could create an AA for the SK that gives them additional AC/mitigation.
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  #3  
Old 12-06-2018, 06:39 PM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 132
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Quote:
Originally Posted by pharone1 View Post
Interesting, so I guess the best way to create a hybrid is to start with a class that at minimum has a mana pool.

Hmmm... I wonder if the AC and mitigation is hardwired to the class as well. In other words, could a SK be given the same AC/mitigation that a Warrior has by default? I suppose if not, you could create an AA for the SK that gives them additional AC/mitigation.
There are rules for defensive classes and for monk fist damage.


https://github.com/EQEmu/Server/wiki/Server-Rules

Scroll down to combat you'll see crit chance etc. And

KnightACSoftcapReturn
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  #4  
Old 12-10-2018, 03:41 PM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 56
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Quote:
Originally Posted by phantomghost View Post
There are rules for defensive classes and for monk fist damage.


https://github.com/EQEmu/Server/wiki/Server-Rules

Scroll down to combat you'll see crit chance etc. And

KnightACSoftcapReturn
Thanks. That's awesome.
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  #5  
Old 12-10-2018, 04:25 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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Quote:
Originally Posted by phantomghost View Post
There are rules for defensive classes and for monk fist damage.


https://github.com/EQEmu/Server/wiki/Server-Rules

Scroll down to combat you'll see crit chance etc. And

KnightACSoftcapReturn
That's only used by legacy combat lua system. Default it's not used at all.
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