Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 01-29-2019, 01:49 PM
Techungry
Fire Beetle
 
Join Date: Jan 2019
Location: Georgia
Posts: 25
Default

Thanks, very helpful info on how to enable the logging to be higher, although I did get strange behavior related to it. I set the UCS level to 3 for console and logging and that that point I got more detail in console but now get no ucsxxx.log file at all even when i turn it back to 1 but I am still getting crash reports?? Anyway, I think this is coming down to an issue with the clients connecting or authenticating or similar. I still get a crash every time someone zones I think, with the above same crash report. When I try to join a chat channel I get the following:

[UCS Server] Starting EQEmu Universal Chat Server.
[UCS Server] Connecting to MySQL...
[UCS Server] Loaded default rule set 'default'
[UCS Server] Expiring mail...
[UCS Server] There are 0 messages in the database.
[UCS Server] Expired 0 trash messages.
[UCS Server] Expired 0 read messages.
[UCS Server] Expired 0 unread messages.
[UCS Server] Loading chat channels from the database.
[UCS Server] Received Opcode: 4000
[UCS Server] Player: Ssthis, Sent Message: [join king
[UCS Server] Client not found.

Given that, and the crash lines related to Clientlist::Process and Databse::VerifyMailKey I am out of ideas.
* I have placed my public DNS domain in the clients host file and am able to ping it.
* I am testing from the local lan on the same network as the server.
* I opened port 7778 (left the default) on the firewall of both the server and client in both directions for TCP and UDP.
* I tried port 10000 just in case with same results.
* Chat:EnableMailKeyIPVerification is true in DB, I haven't touched anything related to chat/mail in the DB.
* From the above there is clearly communication happening between the client and UCS since it responded to the join command with client not found.

What am I missing?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3