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  #1  
Old 03-04-2019, 11:02 AM
Maze_EQ
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Quote:
Originally Posted by Akkadius View Post
We pushed changes last night that have been tested on PEQ for over a week with 800+ toons with no issues. Also tested on Legacy of Norrath before they shut down

https://ci.appveyor.com/api/projects...86-no-bots.zip

Give that a whirl
It worked on our dev build with 80 clients in the same zone.

Our dev environment previously couldn't handle 20+.
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Old 03-04-2019, 12:36 PM
ptarp
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Quote:
Originally Posted by Maze_EQ View Post
It worked on our dev build with 80 clients in the same zone.

Our dev environment previously couldn't handle 20+.
You're running windows?
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Old 03-04-2019, 02:44 PM
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Akkadius
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So - we could be dealing with a few factors here, while the resend issue was a very valid issue that we took care of, I have a hunch that something is of influence in the windows realm here

I have another question for you guys, where have you guys been getting your binaries?

Have you been compiling them yourselves? In the past few months we switched our main source of windows binary updates from our CI system and I just want to rule out a bad or imperformant library or compilation setting

At the end of the day, Windows or Linux you should be able to run on either, we'll get it figured out
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Old 03-04-2019, 04:01 PM
Maze_EQ
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Quote:
Originally Posted by Akkadius View Post
So - we could be dealing with a few factors here, while the resend issue was a very valid issue that we took care of, I have a hunch that something is of influence in the windows realm here

I have another question for you guys, where have you guys been getting your binaries?

Have you been compiling them yourselves? In the past few months we switched our main source of windows binary updates from our CI system and I just want to rule out a bad or imperformant library or compilation setting

At the end of the day, Windows or Linux you should be able to run on either, we'll get it figured out
I built these myself.

I'll see if i can repro with your installer.
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  #5  
Old 03-04-2019, 07:56 PM
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For the sake of troubleshooting, can you guys try this build? No guarantees but it will tell us something if the symptoms go away

https://ci.appveyor.com/project/KimL...2988/artifacts
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  #6  
Old 03-04-2019, 09:27 PM
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Drakiyth
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Quote:
Originally Posted by Akkadius View Post
So - we could be dealing with a few factors here, while the resend issue was a very valid issue that we took care of, I have a hunch that something is of influence in the windows realm here

I have another question for you guys, where have you guys been getting your binaries?

Have you been compiling them yourselves? In the past few months we switched our main source of windows binary updates from our CI system and I just want to rule out a bad or imperformant library or compilation setting

At the end of the day, Windows or Linux you should be able to run on either, we'll get it figured out
Lately I've been getting the updated source and binaries from the installer prompt in the main server folder: eqemu_server.pl

When I tried it the first time I got the files you put on this thread and also tried the latest unstable I pulled from there.


I'll load up those new source files you posted in a few here, stress test, and than share our experiences on here.
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  #7  
Old 03-04-2019, 11:59 PM
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The experiment with the binaries you posted above failed at 18 players with a few pets out. We spiraled out of control with lag in the Nexus.
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  #8  
Old 03-05-2019, 03:05 PM
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Sounds good, thanks for trying that

Good News

Our core configurations are easy to tweak

Bad News

We don't know what settings to tweak yet

Good News Again

We are working on integrating stats tooling into the server code so that you guys can give us dumps on what is occurring in the zones at the time of this so we can see exactly what is happening at the network layer so we can give a proper prognosis

We are also working on a way to connect hundreds of headless clients to a server to simulate a stress condition so we can also debug this same issue without being reliant on someone with a player base and players logging in to replicate this issue, we can then replicate it on our own

That being said

The resend issue discussed prior in this thread was a real issue and we addressed the aggressive resend issues in weeks worth of testing on a few different servers

It seems that this network issue is common to Windows environments on a 2-2.6ghz Xeon chip and anytime there are 20+ clients in the zone

We are committed to getting it resolved, you shouldn't need to switch your OS and hardware to get around this issue so please be patient and we will get it sorted
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