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Old 11-29-2019, 09:04 PM
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Huppy
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I desperately tried to replicate your issue. I went into Burningwood with a non-gm toon and pulled a ton of mobs, (wurms, giants, etc.), over 45 minutes. None of the fleeing mobs ever went into the ground. I tried both RoF2 and Titanium client, using current source and database. I tried ..... lol
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Old 11-30-2019, 11:46 AM
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chrsschb
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Quote:
Originally Posted by Huppy View Post
I desperately tried to replicate your issue. I went into Burningwood with a non-gm toon and pulled a ton of mobs, (wurms, giants, etc.), over 45 minutes. None of the fleeing mobs ever went into the ground. I tried both RoF2 and Titanium client, using current source and database. I tried ..... lol
Yeah. I even rebuilt a lot of the grids just to be safe. Tried static grids and dynamic pathing. Still having the issue lol.
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Old 11-30-2019, 04:33 PM
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Huppy
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Originally Posted by chrsschb View Post
Yeah. I even rebuilt a lot of the grids just to be safe. Tried static grids and dynamic pathing. Still having the issue lol.
I'm actually suprised to hear of anyone still having any serious issues with mobs dropping, especially since the Navmesh system came along last year. I really haven't run into much of that in a long time. But all that work done on the mob movement overhaul last december seemed to help out a lot.
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Old 11-30-2019, 04:47 PM
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strugglegenerator
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It's really tough to replicate because it doesn't always happen. Even for me, it happens SOMETIMES, but it does happen.
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  #5  
Old 11-30-2019, 05:06 PM
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Huppy
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It's really tough to replicate because it doesn't always happen. Even for me, it happens SOMETIMES, but it does happen.
Ya, but I have a test server here that I play on all the time, and I never see those issues. It used to be a problem a long time ago, but since many updates done to the source code in the last year, I don't see it anymore, in any zones.
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