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Support::Windows Servers Support forum for Windows EQEMu users. |
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12-04-2019, 11:18 PM
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Hill Giant
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Join Date: Dec 2015
Posts: 116
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EVENT_PROXIMITY_SAY most certainly works...
Behold! Grand_Historian_Thoridain proper scripting:
Code:
my $counter;
my $count = 0;
sub EVENT_SPAWN {
$x = $npc->GetX();
$y = $npc->GetY();
quest::set_proximity($x - 50, $x + 50, $y - 50, $y + 50);
$counter = 0;
quest::settimer("lecture",110);
quest::enable_proximity_say();
}
sub EVENT_PROXIMITY_SAY {
if ($text=~/Oh Brell, Thank you for protecting me and seeing me through my trials. Forgive me for the things I think and say and do that displease you. Please reveal to me your will and bless me with the patience and obedience to do that which you desire. Amen./i) {
$counter += 1;
if ($counter == 1) {
quest::signalwith(115230,33,0);
}
elsif ($counter == 2) {
quest::signalwith(115230,66,0);
}
elsif ($counter == 3) {
quest::signalwith(115230,99,0);
quest::summonitem(1855);
$counter = 0;
}
}
}
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::signalwith(115015,99,0);
}
}
sub EVENT_TIMER {
$count++;
if($count==1) {
quest::say("We are taught from day one that the truth lies underfoot. It is simple common sense then, that the taller a being is, the farther his mind and heart are from the truth. Always be wary of those larger in stature than us.");
quest::signal(115028,8000);
quest::signal(115197,8000);
quest::signal(115025,16000);
quest::signal(115194,16000);
}
if($count==2) {
quest::say("If we Coldain just work together, obeying Brell's teachings, nothing can stop us from overcoming our enemies. Even the Kromrif will fall before us if we are undivided. It is only when we stray from our fundamental knowledge that we are vulnerable.");
}
if($count==3) {
quest::say("Allow me to share a short story from my youth. It begins when I was just tail high to a snow bunny. Instead of tending to my studies, I snuck out and participated in what was then our 300th annual snowball fighting tournament. . .");
quest::settimer("lecture",70);
}
if($count==4) {
quest::settimer("lecture",25);
quest::signalwith(115022,1);
quest::signalwith(115191,1);
quest::signal(115021,8000);
quest::signalwith(115022,2,8100);
quest::signalwith(115191,2,8100);
}
if($count==5) {
quest::say("Young Doriggan, perhaps you will find it easier to focus on my words from a standing position. That corner will do fine.");
quest::signalwith(115022,3);
quest::signalwith(115191,3);
quest::settimer("lecture",110);
}
if($count==6) {
quest::say("I have an important announcement to make today. The Dain has heard rumor of a faction of our brethren who openly oppose the crown. If you come forth with any information leading to the discovery of any such traitorous vermin you will be richly rewarded. Their fate most certainly lies at the bottom of the well.");
$count = 0;
}
}
sub EVENT_ITEM {
if (plugin::check_handin(\%itemcount, 1418 => 1, 1428 => 1)) {
quest::say("My compliments, $name, what a wonderful dish! Please accept my personal Seal as a token of my appreciation. May it give you power over your adversaries.");
quest::summonitem(1422);
quest::exp(200000);
quest::faction(49,10); #coldain
quest::faction(67,10); #dain
quest::faction(188,-30); #krif
quest::faction(189,-30); #kzek
}
elsif (plugin::check_handin(\%itemcount, 1428 => 1)) {
quest::say("My compliments, $name, what a wonderful dish!");
quest::exp(5000);
quest::faction(49,10); #coldain
quest::faction(67,10); #dain
quest::faction(188,-30); #krif
quest::faction(189,-30); #kzek
}
plugin::return_items(\%itemcount);
}
Enjoy!
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12-05-2019, 08:17 AM
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Hill Giant
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Join Date: May 2012
Location: Minnesota
Posts: 232
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Thank you for posting this! It works!!! I was basing my event_proximity_say off the Event Subroutines example in the Quest API of Gitbook. This is what the example that I used has:
Code:
sub EVENT_SPAWN {
#:: Create a proximity, 100 units across, 100 units tall, enable proximity say
quest::set_proximity($x - 50, $x + 50, $y - 50, $y + 50, $z - 50, $z + 50, 1);
}
sub EVENT_PROXIMITY_SAY {
#:: Match say message for "hail", /i for case insensitive
if ($text=~/hail/i) {
quest::say("Hello, $name!");
}
}
However, in the code from Grand_Historian_Thoridain that you posted, I see a major difference:
Code:
quest::enable_proximity_say();
Looks like the example script on Gitbook just forget to add that important line of code, so that proximity say was never enabled. Thank you for pointing this out!!! What a huge waste of time LOL
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