Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 01-21-2003, 04:21 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I was playing with your 260.qst beggar Drawde.. 1st, there should be a space between GIVE_CASH and the value, sep isnt looking over the :

Next, the update packet is never sent to the client after the cash is added, so it's put into the character inventory, but the client is never told.. If you add a few plat then zone, you should see what i mean..

The packet needs to be sent to update the player cash amount on the client, then it will show up immediately.. Probably need to create a seperate function to do that, AddCash that will create and send the update packet structure all in one call...

Not sure what Save() does, it just returns true...
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:06 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3