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Old 04-10-2025, 11:24 AM
m0th
Fire Beetle
 
Join Date: Apr 2025
Posts: 21
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PROGRESS LOG (4/10/2025)

Navigating EQEmu Discord and forums, I got some useful tips to proceed with backing up the spawn locations and then gutting them out of the system. I was able to proceed to build the outposts as mentioned above in yesterday's log.

Mostly NPC work today to make sure players will have the minimum they need to survive and play in Classic as Iksar and Vah Shir. Froglok I am not worried so much about because they're cleverly placed independently in Rathe Mountains.

Once I get this done, I should look into blocking off any zoning / content that would enable players to reach Kunark or Velious or beyond. Though the server is set to Classic, I can rely on it to simply "kick" players from entering certain zones that are Out of Era.

// Iksar Outpost has "basic" needs for essential Iksar gameplay. GMs, Spell Vendors, Food Vendor, and Banker. They are established in North Ro and on the Legion of Cabilis faction.
// Scripted Zzessdrox with some lore friendly dialogue. I'll probably dig deeper into developing a questline for him later down the road.
*** I want to add some tradeskilling to this spot since Iksar rely on it a lot, but will need to look more into that later.
*** I'd love to edit the map file to add in some housing for the outpost.

// SEALED OFF Traveling to Iceclad from NRO
// Backed up Translocator's script, and removed the translocate dialogue functionality.
// #npcspawn remove on the pirate skiff to prevent boarding and swimming out to Iceclad.
***Not sure if you can just exit by swimming / levitation...

// SEALED OFF Traveling to Timorous from Oasis
// Translocator apparently wasn't spawning at all.
// Had to install XXAMP to target Barrel_Barge and #npcspawn remove it - he was a swimming human. Weird. Anyway, nobody getting to Kunark riding on his shoulders.
***Not sure if you can just exit by swimming / levitation...

// Outposts have a single Guard who is also the quest point for that outpost. (IN DEVELOPMENT)
// Added "Company Legionaire Zzessdrox" to Iksar outpost.
// Added "Guardian Rasashi" to Vah Shir outpost.
// Iksar are on Cabilis Factions.
// Vah Shir are on Shar Vahl factions. Guardian Rasashi is on Emerald Warriors explicitly to mimic Guards in the Faydark. (For some reason he wouldn't attack Crushbone Orcs.)
***Tested around with Vah Shir starting area for a bit - seems cozy compared to Iksar so far from home.

*GAMEPLAY ADJUSTMENTS (NEEDS FURTHER TESTING)*

WIZARDS
//SPELL CRIT: Wizards will get a natural 25% spell crit chance on top of a global 1% chance for everyone.
//SPELL CRIT: Wizards get a 200 Crit Ratio on top of the global 100 crit ratio for everyone.

RANGERS
//ARCHERY: Boosted to a base damage of 6, and a damage bonus of 3.
//ARCHERY: 2X Bonus level now starts at 20.
//ARCHERY: 2X Bonus requires stationary NPC
//ARCHERY: Crit Difficulty reduced from 3400 to 500
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  #2  
Old 04-11-2025, 05:18 PM
m0th
Fire Beetle
 
Join Date: Apr 2025
Posts: 21
Default

PROGRESS LOG (4/11/2025)

// Successfully edited LOADING / Character Select Zone entirely with old Radiant + OpenZone guide. (Tedious and buggy, the more I dug into it.)

// Awesome discussion with Xachery on voice chat regarding EQGZI, Manager and Quail to simplify the process with those tools after building a custom dinput8.dll (eq_core.dll) to inject the test zone into the game.
***EQG seems to be the way for anything new I am doing, should be no reason to continue to use sd3 files for new content - but may hit some hiccups on editting older zones.

//Setup LANTERN for Unity, giving me access to assets for building and customizing zones using already available textures and whatnots from the original trilogy.

XXXXXXXXXXX
IDEAL PROCESS

-- LANTERN + Probuilder in Unity ---> Export to FBX
Import FBX into Blender, ensure validity with materials and whatnot and SAVE.

-- Generate zone using EQGZI Manager and overwrite the prefab blender file with the previous blender imported FBX file of the same name.

-- Convert to EQG file, place in EQ directory.
-- Rebuild eq core file to include new zone.
-- Update SQL zone database with new zone information.
-- Update eqStrID with string information for the new zone.
-- Test in game, debug, etc.
XXXXXXXXXXX
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