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      | Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
 
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				01-02-2003, 10:33 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: May 2002 
						Posts: 5
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				 Old World Data 
 According to Steel Warrior, here is the old world data for min/max damage for some of the mobs:
 OLD WORLD			MIN		MAX
 
 1. Avenging Gazer (PoA)		89.3		361
 2. Azaracks (PoA)		                61		175
 3. Cazic Thule		                220		600
 4. Fierce Jungle/Tiger Raptor	                106		220
 5. Frenzied Jungle/Tiger Raptor               118		270
 6. Gorgalask (PoA)		                61		270
 7. Heart Harpie (PoA)	 	90		375
 8. Innoruuk			21		401
 9. Nagafen			82.5		225
 10.Noble Dojorn (PoA)		50		297
 11.Overseer of Air (PoA)	                115		742
 12.Priest of Discord		                259.1		356
 13.Shimmering Meteors (PoA)	                123.5		323
 14.Sirran the Lunatic		346		2056
 15.Spirited Harpy (PoA)		69.5		250
 16.Tae Ew Bloodcaller		65		160
 17.Tae Ew Defender		78		230
 18.Tae Ew Protector		74		245
 19.Thul Tae Ew Adept		111		320
 20.Thul Tae Ew Defender		99		270
 21.Thunder Spirits (PoA)	                55		150
 22.Watchful Guard (PoA)		62.5                         300
 
 Formatting sucks, but you can figure it out.  Some of the numbers look kinda wierd but I followed the formula found on the said forum.  Do what you will with it  :lol:
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				01-02-2003, 12:42 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2003 
						Posts: 25
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 hmm.. lets see, a catagorized list of items (like, monk, war, bard, ect.), working horsies and boats, a working Shar Vahl, PoD wearing his other clothes (robe of discord and weilding staff of discord) ability for less privelaged to change their race into Sol Ro and Tunare and such |  
	
		
	
	
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				01-02-2003, 12:53 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Feb 2002 
						Posts: 206
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 Things I would like to see Ability to click and object and be ported to a place in zone like in PoM and ability to click an object and zone out
 Basic Archery (press button it does dmg no collision detection or arrow partical)
 
 Partical Objects (water falls, partical falling in D1 of Sebilis) Also be nice to place particals around the zone on items to show something of importance for a item on the groud or somthing.
 
 NPC Auto Depop to recycle the spawn and chance for something else to pop.
				__________________   mByte    |  
	
		
	
	
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				01-04-2003, 12:39 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2003 Location: cally 
						Posts: 2
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 WIsh i could figure out how to download this lol 8P 
				__________________Jordan [Kleet] Winter Niples
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				01-04-2003, 12:45 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2003 Location: cally 
						Posts: 2
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				 HELP!!!!! 
 Would like to know how to download this and how to work it and how to be the     gods n stuff lol  PM me if y can plz =)
				__________________Jordan [Kleet] Winter Niples
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				01-04-2003, 09:51 AM
			
			
			
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			| Dragon |  | 
					Join Date: Jun 2002 
						Posts: 776
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 www.eqemu.net is pretty straight-forward on how to download it if you look. |  
	
		
	
	
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				01-04-2003, 11:53 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Sep 2002 
						Posts: 0
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 mByte: If you got my 0.4.1 zonepoints, it fixes original EverQuest objects like that (In qeynos teleporting off and on the cleric guild saucer) stuff in erudin, etc. |  
	
		
	
	
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				01-04-2003, 12:00 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2003 
						Posts: 17
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				 wish list 
 id like to see some things that wearnt released that were promised on live....or supposed to have been released on live..example Veksar would be a great thing to go explore ^^ |  
	
		
	
	
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				01-05-2003, 01:40 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Feb 2002 
						Posts: 52
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 I know a lot of people have problem with creating their database.  It would be nice if at release there was a readme of exactly what to source and in what order to get the correct database as of release.  That is probably my biggest problem with getting my server up.  I have searched the forums and I never cand find exactly what I am looking for.  If anyone knows this information I am also working on getting my server up again since their have obviously been some leaps and bounds in the development!!!! |  
	
		
	
	
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				01-05-2003, 07:12 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Feb 2002 
						Posts: 206
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 Yea, I just got the 4.0.1 installed and new minilogin somebody posted.
 Emu Dev's Rock!
 
				__________________   mByte    |  
	
		
	
	
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				01-07-2003, 08:12 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 Location: Tourist town USA 
						Posts: 1,671
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 Trade skill improvments
 Ability to return more than 1 of an item aka 5 stacked arrows
 return more than 1 type of item aka item and tool
 return different items on failure, again more than 1 would be good
 no failure combines flag (negative or 255 skill level)
 container type check (I think this is in, or partly in)
 
				__________________Please read the forum rules and look at reacent messages before posting.
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				02-03-2003, 05:30 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Dec 2002 Location: Wouldnt you like to know 
						Posts: 101
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 Ahh i have another,
 
 #setaapts (#) (Target)
 
 Make it a ServerOP command tho,
 Like Race is Self until your a GM then you can do target
 then GMs can set AA for ppl even on Legit Servers
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				02-03-2003, 09:08 PM
			
			
			
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			| Dragon |  | 
					Join Date: Jun 2002 
						Posts: 776
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 The ability to flag mobs immune to specific spells would be nice. Some examples would be a mob immune to slow, or mez, or charm, or all of the above in some uber mobs cases. :P |  
	
		
	
	
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				02-04-2003, 10:41 PM
			
			
			
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			| Dragon |  | 
					Join Date: Jan 2002 
						Posts: 521
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 NPCs (visibly) equipping items in their inventory if the "equip" flag is set to 1 would be nice. The PoD in my DB addon does have a visible Robe of Discord (texture 11) but not the staff, even though he has it in his inventory. Also it'd be nice to see skeletons, orcs etc. wielding weapons rather than just bashing you with their fists. (not to mention guards should have shields and weapons) |  
	
		
	
	
 
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				03-03-2003, 02:26 AM
			
			
			
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			| Senior MemberFormer EQEmu Developer
 Current EQ2Emu Lead Developer
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					Join Date: Dec 2002 
						Posts: 1,065
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	Quote: 
	
		| Another small thing that would be nice is NPCs equipping weapons and other items if the "equip" flag in the loot table is set to 1 - it's a bit odd seeing guards bashing everything to death with their bare hands (if they're Monks, then why can they wear plate armour!?) |  I just fixed this last night.  NPCs will equip any item you tell them to, ALTHOUGH, at this time I have only made it display the primary and secondary items and also if the item is equipable on the chest of an npc, it will display the texture associated with the item.  (IE if they equip Nobles Robe, you will see the graphic for the robe on them.)  Also since STR and AC are the only stats we use for NPCs, they are the only stats that I have increased when a NPC equips an item.  Yes, NPCs will now get the AC and str associated with an item.  The same you would receive if you owned the item.
				__________________Lethal Encounter
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