Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-21-2003, 02:02 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default Archery is fun!

Last night, killspree, Jeggred, and I were playing with archery equations. We tried using the basic melee formula with dexterity instead of strength. We found that the formula worked... kind of. The high values came out perfect. With a kickass bow, and great stats and skills, we came up with our expected damage outputs. But at level 20, with a 20 damage bow, we had people hitting for 58... I think that's a bit high.

Archery is next on my list to evaluate and adjust as necessary, unless I get really busy and decide to do an easier one, like tiger strike, or many of ones I suspect have similar equations to kick.

What I will need is example data from live to run my test equations against. I want to know DEX, skill, bow damage, and the highest hit received with those stat/skill/damage combinations. Killspree gave me a high value of 290 DEX, 240 skill, 43 damage bow, level 65 character. The result from the current equation gave an accurate measurement of what the maximum damage should be according to killspree's data.

Is damage really related to strength or is it dexterity? I would think it was related to Dex, skill, combined weapon damage, and maybe, just maybe strength.

I also tested the above equation with killspree's live data maximum, from the example above.
Live data suggested maximum: 370. Current equation maximum: 250.
__________________
It's never too late to be something great.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:46 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3