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Old 04-21-2003, 05:06 PM
tcsmyworld's Avatar
tcsmyworld
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Join Date: Feb 2002
Posts: 452
Default possible to implement collision checks?

would it be possible to implement collision checks and have the npc "sidestep" a few spaces until it is a clear path , then veer back to original course after obstacle is passed?
they added something like that to the UO emulators Lonewolf and Wolfpack to keep npc's from being trapped, they keep sidestepping until they have a free path to travel then go back on course to thier target.
Just a thought.
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