I think the best way is to release the tool so you can see what I'm seeing. When I get home I'll ZIP it up and post it to SourceForge. Basically you use EQInside to extract the WLD file, then open my tool and click Import, just as you would in ZoneConverter. It will import the data and build a 3D model that the OpenGL component can render. Then you can use the buttons to manipulate the model or do it directly with the mouse by left- or right-clicking and dragging the model around.
As far as the text dumps go, clicking on "Export" opens up a dialog where you can specify a .DMP file to save it. Then just dump it into any text editor that can handle REALLY big files.
Windcatcher
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