Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 06-10-2003, 08:31 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

That would explain why skeletons, etc. only ever seem to have 1HS weapons, hardly ever 2HS, blunt etc. The 1HS weapons are at the start of the "rusty weapon" loot table in my DB (since they occur first in the item DB) so are much more likely to get picked by the random selection code.
This problem didn't seem to occur in earlier EQEmu versions, I recall.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3