Quote:
Originally Posted by Merkur
Because its in the NPC Process(). Every NPC scans for foes or friends evertime. The procedures for friends are not in yet, so don't say that would be bad  .
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Ah, now that makes more sense. It's starting to click for me, especially after looking at the check in npc.cpp before you step into it.
As for performance, I'm trying to track down some spots that could use a little tweaking. You guys wouldn't happen to have any on your 'todo' list would you?