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Old 03-29-2002, 10:51 AM
septimus
Fire Beetle
 
Join Date: Jan 2002
Posts: 11
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Wow! I have to say these ideas have gobsmacked me, Malevolent!

It's true genius in the ideas and implementations such as these that really give EQ that much needed push in the right direction. While Verant continue to bulk EQ out with new zones, new NPCs and new items (and the occasional - and seldom - bright idea), you've came up with something that really changes the way the world would work, and make the experience far more immersive.

Stuff like this could eventually fruit into true NPC interaction, animals could hunt in packs on their own dynamically generated territory, reproduce, be affected by weather and even seasons. There could be food chains that would be affected by environmental impacts, and PC interference. You could build social structures into towns and settlements of people to allow NPCs to have friends, enemies and favorite places. For instance, a group of guards who like to hang out after hours at a bar (Which then suggests social obligations like jobs - maybe the guards get payed for their duties to the town, and maybe one gets a pay rise and buys the rounds? And they get drunk, fool around and turn up late the following morning? Hehe ok maybe I'm getting ahead of myself here :P)

All these things are possible because of the much smaller scale of this project, and I look forward to seeing a better EQ experience that fruit from these first steps

I await further posts from you with baited breath
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