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Old 12-20-2003, 05:43 PM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default boat movement seems to work

The boat movement now seems to work pretty smoothly I gave a random grid to stormhammer in oot and it followed it pretty well !

Wander type 4 as Scorpius said is not yet in the source as of "5.3DR1 Dec 17" so an actual boat system is still not in sight quite yet.

Im glad that movement is smooth now kudos to the dev team on that. mabe working boats are not far off in the future !

Scorpius if possible could you let me know what i need to add to my source for wander type 4? Id love to play around with this some more?

Thank you in advance.

EDIT I found your fix for the 4.4 wandertype 4 and the code looked like it would work for 5.3DR1 Dec17 as well so i put it in and now ill test it out. http://www.everquestserver.com/forum...291&highlight=

Edit again with the above fix wander type 4 seemed to work for me

Things Ive noticed If im riding the boat it follows path normaly if i watch boat from distance it dosnt apear to move but isntead teleports around to all its waypoints sometimes with the wrong heading it apears.

I think this may have to do with the coding in client.cpp that checks if you are on a boat? What is the emulator doing diffrent in the case that im on as aposed to off of the boat? Any ideas how this could be fixed?

I thought about mabe temporarily keeping IsOnBoat true in all cases but then I realised I wouldn't be able to cast spells and other side effects. Still Im going to at least do it temporarily to see if This is what is causing the boat to not follow its path fluently Ill post results pending.
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