Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-23-2004, 10:49 AM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

Aye, thanks for all the info.. you've given me some ideas as to what may be wrong. I have used all of the textures you supplied for building a small house, left them in the libraries\textures folder, and only added 1 single custom texture (a pictureframe with a painting inside of it) .. It shows up just fine in openzone and exports just fine. Upon loading the zone, and zoning in, it shows all the geometry 100% correctly (even the light sources work just fine) .. it just defaults to eq textures for some reason.

Here are two screenshots. The first is viewing the zone in openzone and the second is viewing it in-game. (sorry for the size if they're too big)


http://h37.bounceme.net/eqemu/correct_tex.jpg <- Openzone
http://h37.bounceme.net/eqemu/wrong_tex.jpg <- In-game

The only custom texture there is the portrait inside the little house (as seen). It's a 24-bit BMP named "cypress_picture.bmp" and resides in the libraries\textures folder (along with all the other textures you have distributed). I only used a single instance of a custom texture because I was testing my ability to pull textures in and properly place them (hence trying to map an image to a box to make it look like a raised picture frame).

As you can tell, the "Texture Set" dropdown is blank (as the textures are in the libraries\textures folder and not some zone specific folder). The zone's name is my test zone, "Infernal1".
I've tried dropping the textures I used into a folder (libraries\textures\infernal1) then specifying that texture set in openzone and still the textures don't show in-game.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:36 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3