Thats what I'm anticipating. As I'm going along writing ideas I'm thinking it may be best to make a hybrid type ruleset. Use EQs AC rating, but have items/spells do D&D like damage, have mobs with exp/loot and dam like D&D, change combat formulas to be a bit like D&D and EQ maybe, also change the exp needed for a class to advance and how many HPs are awarded to a player for advancement from one level to the next. Still, working on the paper work. Once I get some solid ideas down I'll look into having it programed in
