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Old 02-21-2004, 08:58 AM
smogo
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Join Date: Jan 2004
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the events described above are Mob AI events. For performance reasons, one could doubt it is safe to put them in perl scripts, especially if it is to be called every X ms.

However, it is insteresting to get triggers that run some script depending on HP. i guess the best would be to trigger a few events, like 'half-life', or 'low-life' at 10 % hp, maybe with some hysterisys or one-shot mechanisms.

The drawback is that we get these events triggered for every Mob ; so far, i don't think the code checks for what event is effectively used by the mob's script. One solution would be to flag this when the script is read from the file and compiled, one other to mark Mobs in the DB if they require additional triggers / variables (ala qglobal).
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