Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-27-2002, 11:53 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I can give you a really good free 32bit C/C++ compiler, but cant promise you it will compile this code, but give it a try and let me know if it works. I use to love using it in college.. And its got an IDE based on the old Borland one, which rocks if you ask me (The IDE is called RHIDE..

www.delorie.com

called djgpp.. Since its based on gcc, I would think you make me able to make it work switching some make defs around..

You could also download Cygwin, its got gcc in it..
Reply With Quote
  #2  
Old 04-29-2002, 06:38 AM
ryco
Fire Beetle
 
Join Date: Apr 2002
Posts: 27
Default

Actually could you just post the thing a link to the file you compiled ? would make things real real easier for me ...
thanks
Reply With Quote
  #3  
Old 04-29-2002, 09:36 AM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

i would but im not sure the devs would like me postting that here... if one would care to give me the okay i'll postt a link to the compiled one for you.
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
Reply With Quote
  #4  
Old 04-30-2002, 12:23 AM
ryco
Fire Beetle
 
Join Date: Apr 2002
Posts: 27
Default

True... Just mail it to o_billy1@caramail.com if you wish =)

Thankies
Reply With Quote
  #5  
Old 05-15-2002, 01:15 AM
Ztaar
Fire Beetle
 
Join Date: Jan 2002
Posts: 25
Default

Just as a followup....
I think the original formula is actually correct. Been doing some research on it and it appears that there has only been made a slight mistake.

Original formula :
max_hit = (sint32)(((float)primaryweapon->common.damage * 2.0) + 1.0 + ((level - 25)/3.0) + ((GetSTR()+GetSkill(0x0)/100));

The correct formula looks pretty much like it, but should be like this :
max_hit = (sint32)(((float)primaryweapon->common.damage * 2.0) + 1.0) * (((level - 25) / 3.0) + ((GetSTR() + GetSkill(0x0) / 100));

Amazing what a calculator can do for ya

Ztaar
-- Nunc ille est magicus --
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3