Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 05-27-2004, 11:14 AM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

This is one of the best ways to do it to keep balance, as long as all of your builders adhere to it. I used this system when I developed a MUD (back in the day) . As we are running a free project, and not trying to raise the anty with every expansion to keep people buying it, I think a truely balanced EQ server would be much more appealing than the current system on live.

Best to set guildlines and stick with them, ie:

All mobs of the same level have approx the same HP (with a random() thrown in ), based on class
All items of the same level have the same max point total
No item should ever have more than X points, ever. Ever. EVER!

It is probably easier to work backwards, so start with X Players in the best gear should have a challenge with hardest_mob_y for your max values and work your way back to 1.

I actually had coded all of my items' stats to be generated on the fly, which would be a major overhaul of the EQ engine.
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3