Re: Buffer Overrun!?
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Originally Posted by Cisyouc
When I use any of the port commands 9 out of 10 times the zone crashes. When I close EQ I see this message in an error window titled, "Microsoft Visual C++ Runtime Library"
Quote:
Buffer overrun detected!
Program: C:\EQEMu\Zone.exe
A buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.
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Is my quest file corrupt or something? Or is there just too many commands to handle?
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I think Spock made the Error messages 
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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