Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 07-18-2004, 07:00 AM
Melwin2
Fire Beetle
 
Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
Default

This is the relevant stuff I gathered from Wiz's coderspeak:

You were right, DZoneConverter does work. However, zone2map crashes when it tries to take the output file. This means that zone2map is broken, and that we have no source for it since the author left in a puff of smoke.

zone2map works by converting .scr files produced by Zone Converter to 3d node .map files (SAMPLE) which are interpreted by EQEmu (See: map.cpp and map.h for the exact workings). Essentially, we need a working zone2map for post-Luclin zones. DZoneConverter works fine, the sample map was converted by zone2map by an .src produced by DZoneConverter as opposed to Zone Converter, but as I said it (zone2map, not DZC) crashes when you attempt to convert a Luclin+ s3d.

Please help~
__________________
Winter's Roar Staff Administrator.
Senior Pig Herder.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3