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  #19  
Old 08-14-2004, 04:44 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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One of the points of FreakU is that ZoneProxy won't be necessary since the client will load any zone you throw at it.

I doubt that loading .3DS files is a viable option since there they don't contain other important details, like a BSP tree or other very important information specific to WLD files. We know how to create WLD and S3D files for the most part, so I don't think it's a major problem. One thing I'd like to see is someone port OpenZone's S3D and WLD code to C++ so the EQEmu team can use it for handling line-of-sight calculations.

WC
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