Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-17-2004, 07:45 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

well,

I have a program to generate a good (i hope) quadtree from a .wld file... and then write it out into the .map format... man, i forgot how much work a quadtree really is... damned cube-triangle intersection!


I dont know about the other version (zone2map), but mine is spitting out pretty big files... theres ~2Mb of pure vertex and face data in the zone files (that I looked at), so I dont see how they could be any smaller than that...

Does anybody have any clue if 'they' were trimming the data somehow?

Anyways, eqemu will read in the map file, and reproduce the quadtree. Once it is loaded, it pisses off spawns, im not sure exatly how, but the zone is pretty much empty with a few exceptions, and once I saw all the MOBs piled up in one place, unable to move.

I am looking at the mob aggro code now.. it dosent seem to use this map at all... and whatever is using it, is broken... so I might just change the way it works...

I am not 100% convinced that the way that it is set up right now actualy works, or works very well.. it seems to just find the 'tallest' object in the current quadtree node, and sees if it can see over it... dosent make a lot of sense to me.

The way I am looking at doing it is a ray from the MOB (head) to the target (head/center, something), and seeing if that line intersects any of the faces in the node that the MOB is in and the node that the target is in.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:48 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3