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  #30  
Old 08-22-2004, 10:57 AM
trevorsm7
Fire Beetle
 
Join Date: Jun 2004
Posts: 4
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Quote:
Originally Posted by smogo
As for the viewer, Mongrel had set up a quite nice one, and there is the freakU project going on. Both read from WLD files, though i know not if they use BSP or LOS (beyond OpenGL's internals) yet.
I meant a viewer to check his .map file (not a wld file) so he could see if he was reading it in correctly/if he was partitioning the level right. It would be a good way to check each of the three possible problem areas (reading/quadtree/LOS), as well as display the data visually.

Then again, I'm not exactly sure what data is getting put into the .map file, since I've never messed with this zone converter program he's using. I'm assuming it's just pulling out the raw triangle (solid only) and vertex data--which would probably be all that's necessary for LOS checking.
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