rename the quest folder to like.. xquestsx or something thus making them useless and see if the zones run. This will tell you if its a quest thats causing it.
(Also, thats a buffer overrun, like I had, not underrun )
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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