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  #34  
Old 09-03-2004, 12:18 PM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
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oh sweet im excited to see what you guys came up with, i kinda gave up on the current timers also since the more i looked into it the more it seems to be a simple rapid recast prevention thing than an actual timer, one of you two please say yalls system allows reenabling the button server side. currently the client does timers on its own to reenable the buttons which id like to have adjustable by the server op if possible. also monalin from what ive seen the timers in the DB arent meant to change constantly their simply there to check if current time hasnt passed the time when the timer was supposed to expire however the current system also only checks during zone changes. and fathernitwit would you mind filling me in on how much of this is broken in 5.8? im rather curious and just want a simple answer like "little different" or "omg start over" although i dont see how much of it can be broken other than actually recognizing an AA activation request, anyway thats just something ive been wondering about and one of the reasons i asked about the jr dev thing. anyway thanks again for work with the timers! guess ill spend the night playing with the monk AE attack skill as that one sounds kinda challenging.

also either of you happen to have a link to a decent code optimization tutorial or anything as i think i know enough to start working on good habbits and i still get nervous about tampering with the constantly run processes.
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