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  #24  
Old 09-20-2004, 07:57 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
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Be careful, though: Since you have to group the faces by texture you might end up with many small vertex buffers, which won't help you much in VRAM. It all depends on the size of your octree leafs

The vertex buffer object (ARB) extension should be supported on almost all vid cards, even my old GF4 Ti 4200 supports it.
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