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Old 10-24-2004, 10:34 AM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
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But can't that be packetcollected from live? I assume the client always knows when a player is underwater and sends some kind of packet to the server to inform it that the player has moved underwater, so at the very least bug # 3 can be fixed (which is the most severe, since zoning into kedge = death in 5 seconds).
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