You also put this along with that bug:
	Quote:
	
	
		| if you put a custom item on a merchant... the item will have charges put on the item...whether or not the item
 has charges or not in the database.. tested throughly..
 now we have to put custom items in a quest format and
 have the players teleported to a location with a low
 level mob.. there to get item after npc is paid for it..
 | 
	
 I'm a little confused about this, are you saying you want an item to have 0 charges so it can be turned in later on for one that has charges?