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      | Archive::General Support Archive area for General Support's posts that were moved here after an inactivity period of 90 days. | 
    
    
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				03-09-2004, 01:52 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		yeah I am sorry it wasnt to hard to fix....but what I did doesnt make sense, the first binaries I had same prob as tert so I am testing his now. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-09-2004, 02:00 PM
			
			
			
		  
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				hmm
			 
			 
			
		
		
		
		I am sorry this is the first time I have got into the game, and I get either disconnected form the zone server or it says that zone is not available. Is there something I need to do? the zone servers say sleeping when I go in game is that right? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-09-2004, 02:02 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		This is a topic for support. Go post this problem under Win32 Server Support. 
		
	
		
		
		
		
		
		
			
				__________________ 
				"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"  
 
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp 
Ascendra Custom Legit ServerOp 
GM-Mgmt Jezebells Everquest Server 
Senyen of the Abyss [65 Forest Stalker] Dil's World
			 
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 10:15 AM
			
			
			
		  
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					Originally Posted by Tertiary
					
				 
				 I'd appreciate some feedback as to whether these are more or less stable than the original ones posted. I've only tested them briefly myself. 
			
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 Everything seems to work fine but I have found that with your binaries the #npcspawn create and #npcspawn add does not work and for some reason NPCs arnt getting added to the database.  
		
	
		
		
		
		
		
		
			
				__________________ 
				"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"  
 
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp 
Ascendra Custom Legit ServerOp 
GM-Mgmt Jezebells Everquest Server 
Senyen of the Abyss [65 Forest Stalker] Dil's World
			 
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 10:24 AM
			
			
			
		  
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					Originally Posted by nilar
					
				 
				Everything seems to work fine but I have found that with your binaries the #npcspawn create and #npcspawn add does not work and for some reason NPCs arnt getting added to the database. 
			
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 Thanks for the feedback Nilar. I have never tried these commands under a Dev-C++ compile so there maybe some issues there I need to look at. Perhaps you should remove the link to my binaries for now. I will look into it.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 10:41 AM
			
			
			
		  
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		Tertiary, I had some issues with Zone.exe crashing when I started it, was trying to read from an invalid memory address, so I am using Nilar's Zone.exe with your World.exe and EmuSharemem.dell files and it seems to be ok now.  Only one issue, when I close world.exe it causes an invalid memory address error and sometimes if someone does something with a zone in game Zone.exe crashes, I will get you the error info asap, just wanted to mention this here.  Thanks alot for providing these bins! 
 
 
Jezebell - 255 Overlord (GM-Impossible) 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 10:45 AM
			
			
			
		  
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		you know that sounds like what I my problem is, mine has the memory problem too... hmm but I dont boot my zone.exe I run the boot5zones.bat which is the same in essence but hmm I also have that odd text overlay 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 10:49 AM
			
			
			
		  
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		ok, post this "odd text overlay" on the other topic you started and we will get it figured out     
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 10:57 AM
			
			
			
		  
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	Quote: 
	
	
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					Originally Posted by Jezebell
					
				 
				 Tertiary, I had some issues with Zone.exe crashing when I started it, was trying to read from an invalid memory address, so I am using Nilar's Zone.exe with your World.exe and EmuSharemem.dell files and it seems to be ok now.  Only one issue, when I close world.exe it causes an invalid memory address error and sometimes if someone does something with a zone in game Zone.exe crashes, I will get you the error info asap, just wanted to mention this here.  Thanks alot for providing these bins! 
			
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 I have seen the same problem if you shutdown world by clicking on the X in the top right. If you CTRL-C or use the wordshutdown command all seems OK, so I don't think that is a big problem.
 
For your other problem(s), if you can tell me how to reproduce them I will try and fix them if they are specific to my Dev-C++ binaries. (info on what DB you are using may also be helpful).
 
I assume Nilar's VS NET 2003 compile doesn't have these bugs ?  (or does it have others if you are using a hybrid of both) ?  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-10-2004, 11:07 AM
			
			
			
		  
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					Originally Posted by Tertiary
					
				 
				I assume Nilar's VS NET 2003 compile doesn't have these bugs ? 
			
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 Hmm I don't think so. I havn't seen it happen yet but when I ran your binaries I got the error also when closing world and zoneservers. I just assumed it was because the zoneservers lost their connection to the world or something to do with that. It didn't cause any major problems so it didn't seem like a big deal to me     
		
	
		
		
		
		
		
		
			
				__________________ 
				"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"  
 
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp 
Ascendra Custom Legit ServerOp 
GM-Mgmt Jezebells Everquest Server 
Senyen of the Abyss [65 Forest Stalker] Dil's World
			 
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-11-2004, 09:29 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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	Quote: 
	
	
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					Originally Posted by nilar
					
				 
				Everything seems to work fine but I have found that with your binaries the #npcspawn create and #npcspawn add does not work and for some reason NPCs arnt getting added to the database. 
			
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 I have found the reason for this. It is a flaw in the Dev-C++ port that I did (specifically the portable vsnprintf function that I was using does not support floating point parameters, so any call to the MakeAnyLengthString function with %f parameters would fail. 
 
This includes #npcspawn add and probably others. I have taken down the links to my Dev-C++ port of the 5.5DR1 source and binaries until (if) I have a fix. If you already downloaded my binaries, download Nilar's instead (and thanks again to Nilar for finding this problem).  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-11-2004, 09:36 AM
			
			
			
		  
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				 Discordant 
				
				
				
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		I am using your World.exe and shamemem and Nilar's Zone.exe because your Zone.exe was crashing when started on my system, everything seems ok and #npcspawn create works fine, only thing is #npcspawn delete crashes the zone.  Prolly related to the issue you just mentioned     
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-11-2004, 09:43 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Originally Posted by Jezebell
					
				 
				I am using your World.exe and shamemem and Nilar's Zone.exe because your Zone.exe was crashing when started on my system, everything seems ok and #npcspawn create works fine, only thing is #npcspawn delete crashes the zone.  Prolly related to the issue you just mentioned     
			
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 The #npcspawn command is processed by the zone.exe (zone/npc.cpp in the source) which is why #npcspawn add works if you are using Nilar's zone.exe.
 
I think the #npcspawn delete crash may be a long standing issue:
 http://www.eqemulator.net/forums/viewtopic.php?t=11149 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-11-2004, 10:42 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		I've found that #npcspawn delete only seems to work on mobs that have already been sourced into a database. It usually crashes a zone if its used too many times or if you use it on a mob that you #spawned. 
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					Originally Posted by Tertiary
					
				 
				 I have taken down the links to my Dev-C++ port of the 5.5DR1 source and binaries until (if) I have a fix. 
			
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 If you want to you can still keep your binaries up. I still have a problem in my world.exe with character creation. I have our binaries mixed like jezebell so that character creation works and the #npcspawn commands work. Just a suggestion.  
		
	
		
		
		
		
		
		
			
				__________________ 
				"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"  
 
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp 
Ascendra Custom Legit ServerOp 
GM-Mgmt Jezebells Everquest Server 
Senyen of the Abyss [65 Forest Stalker] Dil's World
			 
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				03-11-2004, 10:58 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Originally Posted by nilar
					
				 
				I've found that #npcspawn delete only seems to work on mobs that have already been sourced into a database. It usually crashes a zone if its used too many times or if you use it on a mob that you #spawned. 
 
If you want to you can still keep your binaries up. I still have a problem in my world.exe with character creation. I have our binaries mixed like jezebell so that character creation works and the #npcspawn commands work. Just a suggestion. 
			
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 What class/race combinations do you have problems with at character creation with your world.exe? I have VS NET 2003 Professional, so I will recompile with that and post the binaries if they do not have the same problem.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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