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Archive::General Support Archive area for General Support's posts that were moved here after an inactivity period of 90 days. |
03-09-2004, 01:52 PM
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Sarnak
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Join Date: Feb 2004
Posts: 46
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yeah I am sorry it wasnt to hard to fix....but what I did doesnt make sense, the first binaries I had same prob as tert so I am testing his now.
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03-09-2004, 02:00 PM
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Sarnak
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Join Date: Feb 2004
Posts: 46
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hmm
I am sorry this is the first time I have got into the game, and I get either disconnected form the zone server or it says that zone is not available. Is there something I need to do? the zone servers say sleeping when I go in game is that right?
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03-09-2004, 02:02 PM
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Hill Giant
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Join Date: Dec 2003
Location: The moon
Posts: 230
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This is a topic for support. Go post this problem under Win32 Server Support.
__________________
"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp
Ascendra Custom Legit ServerOp
GM-Mgmt Jezebells Everquest Server
Senyen of the Abyss [65 Forest Stalker] Dil's World
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03-10-2004, 10:15 AM
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Hill Giant
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Join Date: Dec 2003
Location: The moon
Posts: 230
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Quote:
Originally Posted by Tertiary
I'd appreciate some feedback as to whether these are more or less stable than the original ones posted. I've only tested them briefly myself.
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Everything seems to work fine but I have found that with your binaries the #npcspawn create and #npcspawn add does not work and for some reason NPCs arnt getting added to the database.
__________________
"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp
Ascendra Custom Legit ServerOp
GM-Mgmt Jezebells Everquest Server
Senyen of the Abyss [65 Forest Stalker] Dil's World
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03-10-2004, 10:24 AM
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Hill Giant
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Join Date: Nov 2003
Posts: 192
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Quote:
Originally Posted by nilar
Everything seems to work fine but I have found that with your binaries the #npcspawn create and #npcspawn add does not work and for some reason NPCs arnt getting added to the database.
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Thanks for the feedback Nilar. I have never tried these commands under a Dev-C++ compile so there maybe some issues there I need to look at. Perhaps you should remove the link to my binaries for now. I will look into it.
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03-10-2004, 10:41 AM
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Discordant
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Join Date: Feb 2004
Location: Florida
Posts: 441
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Tertiary, I had some issues with Zone.exe crashing when I started it, was trying to read from an invalid memory address, so I am using Nilar's Zone.exe with your World.exe and EmuSharemem.dell files and it seems to be ok now. Only one issue, when I close world.exe it causes an invalid memory address error and sometimes if someone does something with a zone in game Zone.exe crashes, I will get you the error info asap, just wanted to mention this here. Thanks alot for providing these bins!
Jezebell - 255 Overlord (GM-Impossible)
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03-10-2004, 10:45 AM
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Sarnak
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Join Date: Feb 2004
Posts: 46
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you know that sounds like what I my problem is, mine has the memory problem too... hmm but I dont boot my zone.exe I run the boot5zones.bat which is the same in essence but hmm I also have that odd text overlay
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03-10-2004, 10:49 AM
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Discordant
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Join Date: Feb 2004
Location: Florida
Posts: 441
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ok, post this "odd text overlay" on the other topic you started and we will get it figured out
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03-10-2004, 10:57 AM
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Hill Giant
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Join Date: Nov 2003
Posts: 192
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Quote:
Originally Posted by Jezebell
Tertiary, I had some issues with Zone.exe crashing when I started it, was trying to read from an invalid memory address, so I am using Nilar's Zone.exe with your World.exe and EmuSharemem.dell files and it seems to be ok now. Only one issue, when I close world.exe it causes an invalid memory address error and sometimes if someone does something with a zone in game Zone.exe crashes, I will get you the error info asap, just wanted to mention this here. Thanks alot for providing these bins!
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I have seen the same problem if you shutdown world by clicking on the X in the top right. If you CTRL-C or use the wordshutdown command all seems OK, so I don't think that is a big problem.
For your other problem(s), if you can tell me how to reproduce them I will try and fix them if they are specific to my Dev-C++ binaries. (info on what DB you are using may also be helpful).
I assume Nilar's VS NET 2003 compile doesn't have these bugs ? (or does it have others if you are using a hybrid of both) ?
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03-10-2004, 11:07 AM
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Hill Giant
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Join Date: Dec 2003
Location: The moon
Posts: 230
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Quote:
Originally Posted by Tertiary
I assume Nilar's VS NET 2003 compile doesn't have these bugs ?
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Hmm I don't think so. I havn't seen it happen yet but when I ran your binaries I got the error also when closing world and zoneservers. I just assumed it was because the zoneservers lost their connection to the world or something to do with that. It didn't cause any major problems so it didn't seem like a big deal to me
__________________
"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp
Ascendra Custom Legit ServerOp
GM-Mgmt Jezebells Everquest Server
Senyen of the Abyss [65 Forest Stalker] Dil's World
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03-11-2004, 09:29 AM
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Hill Giant
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Join Date: Nov 2003
Posts: 192
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Quote:
Originally Posted by nilar
Everything seems to work fine but I have found that with your binaries the #npcspawn create and #npcspawn add does not work and for some reason NPCs arnt getting added to the database.
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I have found the reason for this. It is a flaw in the Dev-C++ port that I did (specifically the portable vsnprintf function that I was using does not support floating point parameters, so any call to the MakeAnyLengthString function with %f parameters would fail.
This includes #npcspawn add and probably others. I have taken down the links to my Dev-C++ port of the 5.5DR1 source and binaries until (if) I have a fix. If you already downloaded my binaries, download Nilar's instead (and thanks again to Nilar for finding this problem).
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03-11-2004, 09:36 AM
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Discordant
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Join Date: Feb 2004
Location: Florida
Posts: 441
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I am using your World.exe and shamemem and Nilar's Zone.exe because your Zone.exe was crashing when started on my system, everything seems ok and #npcspawn create works fine, only thing is #npcspawn delete crashes the zone. Prolly related to the issue you just mentioned
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03-11-2004, 09:43 AM
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Hill Giant
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Join Date: Nov 2003
Posts: 192
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Quote:
Originally Posted by Jezebell
I am using your World.exe and shamemem and Nilar's Zone.exe because your Zone.exe was crashing when started on my system, everything seems ok and #npcspawn create works fine, only thing is #npcspawn delete crashes the zone. Prolly related to the issue you just mentioned
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The #npcspawn command is processed by the zone.exe (zone/npc.cpp in the source) which is why #npcspawn add works if you are using Nilar's zone.exe.
I think the #npcspawn delete crash may be a long standing issue:
http://www.eqemulator.net/forums/viewtopic.php?t=11149
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03-11-2004, 10:42 AM
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Hill Giant
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Join Date: Dec 2003
Location: The moon
Posts: 230
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I've found that #npcspawn delete only seems to work on mobs that have already been sourced into a database. It usually crashes a zone if its used too many times or if you use it on a mob that you #spawned.
Quote:
Originally Posted by Tertiary
I have taken down the links to my Dev-C++ port of the 5.5DR1 source and binaries until (if) I have a fix.
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If you want to you can still keep your binaries up. I still have a problem in my world.exe with character creation. I have our binaries mixed like jezebell so that character creation works and the #npcspawn commands work. Just a suggestion.
__________________
"I can imagine a world without war, a world without hate. And I can imagine myself attacking that world. They would never expect it"
Nilar Nightwolf- SaltyBoogers Non Legit ServerOp
Ascendra Custom Legit ServerOp
GM-Mgmt Jezebells Everquest Server
Senyen of the Abyss [65 Forest Stalker] Dil's World
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03-11-2004, 10:58 AM
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Hill Giant
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Join Date: Nov 2003
Posts: 192
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Quote:
Originally Posted by nilar
I've found that #npcspawn delete only seems to work on mobs that have already been sourced into a database. It usually crashes a zone if its used too many times or if you use it on a mob that you #spawned.
If you want to you can still keep your binaries up. I still have a problem in my world.exe with character creation. I have our binaries mixed like jezebell so that character creation works and the #npcspawn commands work. Just a suggestion.
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What class/race combinations do you have problems with at character creation with your world.exe? I have VS NET 2003 Professional, so I will recompile with that and post the binaries if they do not have the same problem.
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