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  #1  
Old 11-02-2007, 06:37 PM
gernblan
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Join Date: Aug 2006
Posts: 394
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It's also showing the loot table name instead of the NPC name for some reason.

Please see screenshot:

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  #2  
Old 12-21-2011, 10:24 PM
bruise
Fire Beetle
 
Join Date: Oct 2011
Location: Greenwood, SC
Posts: 18
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I apologize for reviving an old thread but I was hoping someone could get this to work. I added the code exactly as shown and compiled it successfully but it's not working. I very well could have compiled it incorrectly though.

Edited the command.h and the command.cpp files located in
Quote:
c:\EQEmuServerFiles\trunk\EQEmuServer\Zone
Saved those changes, then I opened Visual C++ 2008 Express Edition, opened the server.sln project. Highlighted "zone" then Build>Project Only>Rebuild only Zone and it completes successfully. I start up the server and nada, doesn't work. Am I missing something?
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  #3  
Old 12-21-2011, 10:52 PM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Did you make sure to copy the newly created files to your server folder after you compiled?
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  #4  
Old 12-21-2011, 11:14 PM
bruise
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Join Date: Oct 2011
Location: Greenwood, SC
Posts: 18
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I just editted the files in the "c:\EQEmuServerFiles\trunk\EQEmuServer\Zone" directory and saved them there. Should I copy them to c:\eqemu folder or something?
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  #5  
Old 12-22-2011, 01:16 AM
bruise
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Join Date: Oct 2011
Location: Greenwood, SC
Posts: 18
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Oh what a glorious day.. I figured it out thanks to your sentence structure lol.
Quote:
newly created files
.. THAT'S what I wasn't doing! I had no clue how compiling worked and really was just taking guesses. I thought once you click "rebuild solution" that you could then start up your server and bam, you're all set! The KEY was then copying over the newly modified file (zones.exe in my case) to my server folder and wham, bam, thank you Trevius! Again, 1,000 thanks for your help!
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