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Support::Windows Servers Support forum for Windows EQEMu users. |

10-13-2016, 07:38 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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Quote:
Originally Posted by DanCanDo
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This is almost exactly how I have mine, with the exception of naming and zones chosen, but yea...this is how it's done.
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10-13-2016, 07:40 PM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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oops double post
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10-13-2016, 07:43 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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Edit: removing my own launcher called Dynamics from my segment of the batch file since your perl script has 30 dynamics already. Perfect! Works like a charm!
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10-13-2016, 08:24 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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Here's my version:
@echo off
cls
echo *** CLEARING OLD LOGS ***
del "logs/zone/" /q
shared_memory.exe
start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start
echo starting zone
start eqlaunch antonica
start eqlaunch faydwer
start eqlaunch odus
start eqlaunch luclin
start eqlaunch kunark
start eqlaunch velious
start eqlaunch ykesha
start eqlaunch planes
exit
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10-13-2016, 08:29 PM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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Quote:
Originally Posted by khalathas
Here's my version:
@echo off
cls
echo *** CLEARING OLD LOGS ***
del "logs/zone/" /q
shared_memory.exe
start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start
echo starting zone
start eqlaunch antonica
start eqlaunch faydwer
start eqlaunch odus
start eqlaunch luclin
start eqlaunch kunark
start eqlaunch velious
start eqlaunch ykesha
start eqlaunch planes
exit
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Hmm k but you have database entries and all that though right? I have basically a fresh akka installer version in this aspect at this point.
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10-13-2016, 08:30 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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Yes, I spent a fair bit of time creating my db entries. I could export them for you if you like
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10-13-2016, 08:34 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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This is a pure insert-only sql script, it won't drop or update any conflicting rows.
Code:
-- --------------------------------------------------------
-- Host: 127.0.0.1
-- Server version: 5.1.68-community - MySQL Community Server (GPL)
-- Server OS: Win64
-- HeidiSQL Version: 9.1.0.4867
-- --------------------------------------------------------
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET NAMES utf8 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
-- Dumping data for table peq.launcher: 11 rows
/*!40000 ALTER TABLE `launcher` DISABLE KEYS */;
INSERT INTO `launcher` (`name`, `dynamics`) VALUES
('antonica', 0),
('faydwer', 0),
('odus', 0),
('luclin', 0),
('kunark', 0),
('velious', 0),
('ykesha', 0),
('planes', 0),
('dynamics', 20);
/*!40000 ALTER TABLE `launcher` ENABLE KEYS */;
-- Dumping data for table peq.launcher_zones: 75 rows
/*!40000 ALTER TABLE `launcher_zones` DISABLE KEYS */;
INSERT INTO `launcher_zones` (`launcher`, `zone`, `port`) VALUES
('antonica', 'qeynos', 1200),
('antonica', 'qeynos2', 1201),
('antonica', 'qrg', 1202),
('antonica', 'qeytoqrg', 1203),
('antonica', 'highpass', 1204),
('antonica', 'highkeep', 1205),
('antonica', 'freportn', 1206),
('antonica', 'freportw', 1207),
('antonica', 'freporte', 1208),
('antonica', 'runnyeye', 1209),
('antonica', 'qey2hh1', 1210),
('faydwer', 'oot', 1264),
('antonica', 'sro', 1232),
('antonica', 'southkarana', 1212),
('antonica', 'northkarana', 1211),
('antonica', 'eastkarana', 1213),
('antonica', 'beholder', 1214),
('antonica', 'blackburrow', 1215),
('antonica', 'paw', 1216),
('antonica', 'rivervale', 1217),
('antonica', 'kithicor', 1218),
('antonica', 'commons', 1219),
('antonica', 'ecommons', 1220),
('antonica', 'nektulos', 1223),
('odus', 'erudnint', 1221),
('odus', 'erudnext', 1222),
('antonica', 'lavastorm', 1225),
('antonica', 'nro', 1231),
('antonica', 'soldunga', 1228),
('antonica', 'soldungb', 1229),
('faydwer', 'gfaydark', 1249),
('antonica', 'guktop', 1260),
('antonica', 'gukbottom', 1261),
('velious', 'greatdivide', 1277),
('velious', 'thurgadina', 1278),
('velious', 'eastwastes', 1279),
('velious', 'iceclad', 1280),
('kunark', 'dreadlands', 1281),
('kunark', 'skyfire', 1282),
('kunark', 'burningwood', 1283),
('ykesha', 'gunthak', 1284),
('ykesha', 'dulak', 1285),
('planes', 'poknowledge', 1286),
('kunark', 'citymist', 1287),
('velious', 'kael', 1288),
('luclin', 'maiden', 1289),
('luclin', 'umbral', 1290),
('luclin', 'thegrey', 1291),
('velious', 'velkator', 1292),
('odus', 'hole', 1293),
('antonica', 'permafrost', 1294),
('kunark', 'veksar', 1295),
('velious', 'necropolis', 1296),
('velious', 'frozenshadow', 1297),
('planes', 'ponightmare', 1298),
('planes', 'podisease', 1299),
('planes', 'poinnovation', 1300),
('luclin', 'dawnshroud', 1301),
('luclin', 'acrylia', 1302),
('luclin', 'akheva', 1303),
('kunark', 'charasis', 1304),
('kunark', 'chardok', 1305),
('kunark', 'sebilis', 1306),
('kunark', 'chardokb', 1307),
('luclin', 'griegsend', 1308),
('planes', 'fearplane', 1309),
('planes', 'hateplane', 1310),
('planes', 'airplane', 1311),
('planes', 'growthplane', 1312),
('planes', 'mischiefplane', 1313),
('planes', 'pojustice', 1314),
('planes', 'postorms', 1315),
('planes', 'povalor', 1316),
('velious', 'templeveeshan', 1317),
('velious', 'westwastes', 1318);
/*!40000 ALTER TABLE `launcher_zones` ENABLE KEYS */;
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
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10-13-2016, 09:45 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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Scratch my previous startup script, the eqlaunch portion of it fails because the rest of the server isn't up for the zones to connect to yet. I'll add a pause before the static section.
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10-13-2016, 10:00 PM
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Sarnak
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Join Date: Jun 2007
Posts: 67
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Ok, adding statics made the game glitchy. I was able to log in without a problem, but a friend coming in remotely couldn't load past character select. Without having the statics, he was able to load in just fine. I'll do some digging and see what I can figure out and come back to this.
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10-13-2016, 10:22 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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You should have at least 2 dynamic zones in addition to any static ones.
(You'll really need more than that..but, that is a bare minimum.)
If a player is logged out in a non-static zone, you need at least 1.
If that same player attempts to 'zone' to another non-static zone, you'll need at least 2.
Player population is a major factor in how many dynamic zones you will need.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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10-13-2016, 10:38 PM
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Discordant
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Join Date: May 2016
Location: Above Hell
Posts: 400
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Uleat pretty much says it all. You need one zone launcher available for each and every
seperate zone that a player is trying to zone in to (even from login).
I personally don't run statics. I have 75 dynamics which right now is an overkill, but the
resources are plenty enough.
If you're simply trying to run statics to control mob spawns, it's not really needed.
The respawn timers work well enough for me, that even trying to do a #repop will not
reset that timer.
__________________
Project Insect Completed
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10-14-2016, 12:57 AM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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How did you get it to have 75 dynamics? This is getting a little more complicated than I anticipated, I guess I'll just set increased shutdown delay in Zone table and run extra dynamic zones as a good compromise.
The issue though with dynamics is like for lockjaw for instance if he isn't popped you could leave the zone then come back and he may be up.
Also what are the benefits to running extra dynamics?
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10-14-2016, 03:25 AM
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Discordant
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Join Date: May 2016
Location: Above Hell
Posts: 400
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Quote:
Originally Posted by NostalgiaEQ
How did you get it to have 75 dynamics? This is getting a little more complicated than I anticipated
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I actually have to apologize, simply because I've never used Akka's installer
and I don't even know what the start scripts look like, as I've done all my own
source compiling/installs, etc., but in the database, the 'launcher" table, which
has 2 columns, 'Name' and 'Dynamics' I use zone for name and 75 for dynamics.
Then when running the cmd eqlaunch.exe zone in my own script, it will launch
those 75 dynamics. But I run as much as I can from the database without the
use of scripts. As far as how many dynamics, don't use mine as "needed", it's
far from what I do need right now. I'm just doing my own thing. 
__________________
Project Insect Completed
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10-14-2016, 05:37 AM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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Quote:
Originally Posted by DanCanDo
I actually have to apologize, simply because I've never used Akka's installer
and I don't even know what the start scripts look like, as I've done all my own
source compiling/installs, etc., but in the database, the 'launcher" table, which
has 2 columns, 'Name' and 'Dynamics' I use zone for name and 75 for dynamics.
Then when running the cmd eqlaunch.exe zone in my own script, it will launch
those 75 dynamics. But I run as much as I can from the database without the
use of scripts. As far as how many dynamics, don't use mine as "needed", it's
far from what I do need right now. I'm just doing my own thing. 
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Hmm so with akka's db it has a peq entry and a zone entry. By default peq dynamics is 40 and zone is 5 so I would assume peq is the amount of zones up? Or should I set both to my higher number just to be safe?
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10-14-2016, 02:42 AM
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Sarnak
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Join Date: Mar 2015
Posts: 62
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If you are using Akka's script you just edit the "t_start_server.bat" file and change zones="X" to however many you want.
The benefit's to running extra? More people can be in different zones at once. If there are no zone processes available people will try to zone and receive an error message, then end up at the safe point of the zone they were already in. The don't consume a lot of resources and it definitely pays to have more than you need, but basically - balance it around your population.
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