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  #1  
Old 01-17-2006, 09:23 AM
mattmeck
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Default Are people Idiots?

I banned 6 people just now due to giving out illegal backpatcher info, do people just not see the rules in the global sticky??? it says Forum Rules

and the very first rule is

Quote:
Warez Is NOT Allowed
-This includes the transfer of any copyrighted material, including EQ Files and backpatches. Requesting files, even in a PM, will result in a ban.
so are these people fricken idiots?????
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  #2  
Old 01-17-2006, 11:18 AM
Ghost Fire's Avatar
Ghost Fire
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Default

To answer your question. Yes.
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  #3  
Old 01-17-2006, 12:32 PM
mikenune
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Talking

I'm with Ghost on this. . .

Did you even have to ask? :p
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  #4  
Old 01-17-2006, 12:39 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
Default If a server's patcher has any copyrighted files, you can't link to it either!

This seems to be where most of the people that break the rules screw up: they link to a server whose patcher distributes copyrighted Sony files.

This, too, falls under the category of "linking to sites that distribute copyrighted files" and is a TOS violation.
If the server distributes ONLY customized zone files, then mentioning it is permissible.
If it distributes any of the EQ executables or SOE zone files, then it is distributing copyrighted files. In that case, you are NOT permitted to link to it, nor mention it as a way to solve client version problems.

Hope that helps for anyone who was unclear on that.
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  #5  
Old 01-17-2006, 04:53 PM
Cisyouc
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<offtopic>
Someone should add <blink></blink> to the DO NOT PATCH warning again like it used to be. Dunno if it will help, but.. :/
</offtopic>
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #6  
Old 01-17-2006, 05:08 PM
Cisyouc
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<ontopic>
Check the sig!
</ontopic>
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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